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Magic missile bordertool 2
Magic missile bordertool 2







magic missile bordertool 2

For every level you upcast your Magic Missile by, you deal even more damage.

magic missile bordertool 2

Sure a 10th level fighter with a Hand Crossbow, Sharpshooter, and Crossbow Expert can outpace you, but that’s just a first level spell. Suddenly, we’re looking at a potential 7-10 per missile, which means 21, 24, 27, or 30 damage on a first level spell.

magic missile bordertool 2

Suddenly that first level Magic missile gets a lot more powerful, dealing anywhere from 3-6 damage per missile, if you’re a Wizard with an Intelligence bonus of only +1, but more likely you’ve got at least a +4 by level 10, if not the max of +5. Magic missile is an oddball, in that it functions a bit like an area-damage spell ("strike simultaneously"). Magic Missile only has one damage roll, which means you add your Intelligence modifier to the damage roll of each dart. This is the 10th level Wizard ability for the School of Evocation which reads:īeginning at 10th level, you can add your Intelligence modifier to one damage roll of any Wizard Evocation spell you cast. It’s weird, because you can’t get numbers in between–but it’s particularly relevant when we get to the way it interacts with effects like Empowered Evocation. And with three missiles all hitting the same target, you’re hitting for 6, 9, 12, or 15 damage. But as soon as you start hitting more, the damage multiplies, so with two missiles per target, you’re not dealing 4-10, but rather dealing, 4, 6, 8, or 10 damage to the target, depending on how you roll. Meaning you have a minimum of 2-5 damage per target if you’re striking with only one missile.

magic missile bordertool 2

But what you actually should be doing is rolling 1d4+1 and multiplying it by the number of darts striking a target. At first level, you might be rolling 3d4+3 damage for your magic missile spells, giving you a result of 6-15 points of damage. We’ll get to why in a moment, but first here’s what magic missile does, if you’re unfamiliar.īy subscribing you agree to our Terms of Use and Privacy Policy. Sure, sorcerers and whichever other classes can add Magic Missile to their lists can wield it, but Wizards–and particularly Evocation Wizards are the masters of magic missiles. To begin with, nobody is as deft with magic missiles as Wizards. And you don’t even have to try too hard to get at the cheesy goodness that is Magic Missile in D&D. Demento radio show that made it infamous for being used to “attack the darkness,” which enjoyed a great deal of popularity in the 90s and then a recent resurgence thanks to the video game Summoner and an easter egg of a scene:īut in 5th Edition, Magic Missile can be one of the deadliest spells out there. Magic Missile has been a staple of D&D since first edition, where it began life as a humble spell that helps casters make up for the fact that their first level, depending on your edition, consisted of casting a spell or two and then needing to take a nap and lie down for a while, and having a spell that did nothing and left you with nothing is suboptimal.īut the real rise to stardom came with the Dead Alewives who did a sketch for the Dr. Forget fireball, disintegrate, or meteor swarm the deadliest spell in 5th Edition is Magic Missile, and we’ll show you why.









Magic missile bordertool 2